Jastron Limited

Jastron Limited | Software Consulting

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Portfolio

Engineering, Code & Some Magic

From high-performance game engines to payment systems, hardware installations to blockchain indexers — a collection of projects spanning multiple domains.

Little Mary

Arcade gaming machine built with Unity, featuring main game loop, lottery modes, data persistence, and RS232 hardware communication. Stress-tested for 48+ hours on a 2GB Android board with zero memory leaks.

Little Mary
Studio
Unity /RS232 /Hardware
Onmyoji

2D scrolling roguelike game built with Unity. Set up the project foundation with behavior trees, localization, Google Spreadsheet integration for data-driven development, and AI behavior design.

Onmyoji
Studio
Unity /Roguelike /Behavior Tree
Translation Puff Academy

Cryptocurrency signal platform frontend with AWS cloud architecture integration.

Translation Puff Academy
Studio
Frontend /Crypto /AWS
Taiwan Stock Quant Strategy

Quantitative trading strategy for Taiwan stock market using Finlab. Includes factor discovery, analysis, combination, backtesting, and overfitting validation. Achieved +59.0% annual return, -21.3% MDD, 2.2 Sharpe ratio.

Taiwan Stock Quant Strategy
Studio
Quant Trading /Python /Finlab
Zing Protocol

Web3 project built on Sui blockchain for decentralized content storage. Built an Indexer to cache on-chain data in a centralized DB, improving traditional Web3 UX.

Zing Protocol
Studio
Web3 /Sui /Indexer
Science Museum Exhibition

Multimedia system built with Unity handling multiple image sources (USB cameras, networked feeds, game outputs). Used Spout texture sharing for projection mapping and dynamic lighting control via Shaders and MadMapper.

Science Museum Exhibition
Studio
Unity /Texture Sharing /Spout
Flag Signal System

Hardware communication and control system using RS485 between modules. A computer receives network packets from the artist and sends serial commands to stepper motors via microcontrollers.

Flag Signal System
Studio
RS485 /Stepper Motor /Microcontroller
Above a King, Beneath a Thing

Kinetic art installation using PID control algorithms to determine stepper motor acceleration/deceleration for circular motion via force gauge feedback.

Above a King, Beneath a Thing
Studio
PID Control /Stepper Motor /Force Gauge
Lightless Landscape

Modern dance performance at National Theater where dancers perform alongside a robot. Built a custom Unity editor for choreography using Keyframe Animation, converting joint angles to stepper motor parameters.

Lightless Landscape
Studio
Unity Editor /Keyframe Animation /Stepper Motor
AIFIAN

Led the payment and order systems team. Built payment infrastructure from database design to microservices, integrating Stripe, TapPay, virtual accounts, and custom reconciliation. Resolved production memory leak (40% to 3%).

AIFIAN
Corporate
Node.js /TypeScript /Stripe
Pangaea Chronicles

Vampire Survivors-like game using ECS framework for thousands of entities without lag. Implemented 2D skeletal animation rendering, Genshin-inspired numerical systems, 2D physics collision, and Hybrid ECS.

Pangaea Chronicles
Corporate
Unity /ECS /Hybrid ECS
Apes Vs Mutants

NFT IP archery-like game. Implemented battle system, leaderboard, and server-side anti-cheat validation.

Apes Vs Mutants
Corporate
Unity /NFT /Battle System
N-Innocence

2D fighting game with 3D characters rendered in cartoon style. Implemented control system, move system refinements, and behavior tree AI modules.

N-Innocence
Corporate
Unity /Fighting Game /Toon Rendering
About

Approach & Philosophy

At Jastron, we believe that great software comes from deep understanding — of the domain, the constraints, and the craft. With 9+ years of experience spanning backend systems, game engines, hardware integrations, and blockchain infrastructure, we bring a rare breadth of expertise to every project.

Our approach emphasizes reliability, performance, and pragmatic engineering. From designing payment architectures handling real money to building ECS engines processing thousands of entities, we optimize for what matters: systems that work under pressure.

Founder

Kuan-Ting Chou

Company

Jastron Limited

佳仕宸有限公司

Location

Taipei, Taiwan
Services

Creating Impactful Solutions

Comprehensive software engineering services spanning backend to frontend, hardware to blockchain.

Backend Architecture

High-reliability backend systems with Node.js and TypeScript. Payment gateway integration, microservices design, database schema optimization, and infrastructure as code with Terraform and AWS.

Game Development

High-performance game engines with Unity and C#. ECS frameworks handling thousands of entities, custom 2D/3D rendering, cross-platform strategy, and data-driven development workflows.

Hardware & IoT

Hardware-software integration for industrial and artistic applications. PID control algorithms, RS232/RS485 communication, stepper motor control, and real-time multimedia pipelines.

Blockchain & Web3

Decentralized application development on Sui blockchain. Custom indexers for on-chain data caching, Move smart contracts, and infrastructure management for Web3 projects.

Quantitative Trading

Algorithmic trading systems with factor analysis, backtesting, and overfitting validation. Achieved +59% annual return with 2.2 Sharpe ratio in Taiwan stock market strategies.

Resume

The Engineering Journey

Education

2014 - 2017

M.S. in Networking and Multimedia

National Taiwan University

2010 - 2014

B.S. in Computer Science and Information Engineering

National Taiwan University

Work Experience

Jan 2024 - Feb 2026

AIFIAN

Senior Backend Engineer

  • High-Reliability Payment Architecture: Integrated payment gateways (Stripe, Wise) using Adapter patterns. Designed a dual-layer reconciliation system with Webhook (event-driven) and cron-based async repair to ensure eventual consistency and guaranteed idempotency.
  • Database Schema Design: Designed primary keys, foreign keys, and indexes based on data access patterns. Built MySQL/PostgreSQL schemas that balance query performance with data integrity.
  • Infrastructure as Code: Managed scalable ECS/RDS/SQS stacks via Terraform Modules, maintaining 99% SLA and consistent environment parity.
  • Performance Engineering: Conducted heap snapshot analysis to diagnose memory leaks, reducing memory usage from 40% to 3%; achieved 90% unit/integration test coverage.
Mar 2020 - Jan 2024

River Games

Senior Software Engineer / Lead

  • High-Performance Engine: Implemented Unity ECS with custom 2D rendering and physics. Leveraged the C# Job System to scale entity processing from 100 to 2,000+.
  • Framework Design: Established DI (Zenject) and MVC patterns to decouple legacy code; designed a Google Sheets-driven workflow to enable data-driven development.
  • Cross-Platform Strategy: Encapsulated core combat logic into a shared C# codebase, ensuring consistency between the Unity client and .NET backend.
Nov 2018 - Mar 2020

Freelance

Software Engineer

  • Hardware-Software Integration: Developed a custom Keyframe Editor for industrial robots at National Taichung Theater. Implemented PID control algorithms for a kinetic installation at TFAM, stabilizing motor output via real-time feedback.
  • Multimedia Pipeline: Engineered a low-latency pipeline using Texture Sharing and Shader-to-DMX for real-time light/projection synchronization.
2017 - 2018

Early Career in Japan

Software Engineer

  • Asobimo, Inc.: Rebuilt combat editors using Unity Timeline and developed Behavior Tree AI modules.
  • SEGA: Developed facial animation tools for the Technical Artist team on the Yakuza series.

Technical Skills

Node.js

Backend

TypeScript

Backend

C#

Backend

Move (Sui)

Blockchain

Unity

Game Dev

MySQL

Database

PostgreSQL

Database

AWS

Infrastructure

Terraform

Infrastructure

Docker

Infrastructure

GitHub Actions

Infrastructure

Python

Quant

React

Frontend

Next.js

Frontend

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Contact

Let's Build Together

Have a project in mind? Let's discuss how we can turn your vision into reality.

Location

Taipei, Taiwan

© 2026 Jastron Limited. All rights reserved.

佳仕宸有限公司